![]() The game’s artstyle does a good job taking advantage of the origami theme. In addition to the satisfying gameplay I think A Tale of Paper deserves some credit for its overall atmosphere and story. There are quite a few times in the game where you even have to use two different forms together in order to accomplish a task. Changing forms is important in the game as you need to utilize each form at the right time to make progress. Switching between forms is seamless as you only have to press one button to immediately change to another form. I wish the game would have gone a little further with it by adding a few more forms, but I thought it worked pretty well for the game. The idea of being able to change between different forms was intriguing. The element of the game that intrigued me the most was the origami mechanic. The platforming is satisfying and the controls work well for the most part. As a fan of puzzle platformers I enjoyed my time with the game. Fans of the genre though will likely enjoy playing the game. If you have never really cared for the genre A Tale of Paper is unlikely to change your opinion in any significant way. ![]() Anyone familiar with the genre is likely to have a pretty good idea of what to expect from the game. Even with this mechanic though the gameplay is still pretty similar to many puzzle platformers as it doesn’t change the formula in any drastic ways. The game has one unique mechanic which I will talk about shortly. ![]() I will say that in many ways A Tale of Paper plays a lot like your typical puzzle platfomer. There are also a few timing puzzles where you press a button to start a timer and you need to reach another area before you run out of time. Many of the puzzles revolve around pushing buttons in a certain order. In addition to the platforming mechanics there is also some light puzzle solving. You can move in all directions though like every other 3D platformer. The world mostly just scrolls left and right. The game is kind of a mixture between a 2D and 3D platformer. Most of the gameplay revolves around jumping between platforms and finding other ways to make it around obstacles. In order to proceed you need to switch between the forms which is done by pressing the corresponding button.įor the most part A Tale of Paper is a puzzle platformer. Other forms include a paper ball that rolls down hills and through small openings, a paper airplane that floats through the air, and other forms. The frog can jump considerably higher than all of the other forms, but otherwise can’t move. The first form you will receive in the game is that of a frog. ![]() Each of these forms give you different abilities. As a piece of paper Line has the ability to use origami to transform into different forms. Line is basically a piece of paper that is brought to life to fulfill its creator’s dream. A Tale of Paper is a fun origami themed platformer with an interesting atmosphere that unfortunately is on the short and easy side. In the case of today’s game, A Tale of Paper, the game adds an origami premise where you can switch between different forms granting your character different abilities. With how many games that are in this genre most try to do something unique in order to stand out. As a big fan of the indie video game scene I have played quite a few different puzzle platformers over the years. For this reason I always try to check out new games from the genre. I am a big fan of the genre because both platforming and puzzle solving are two of my favorite mechanics. In fact, there are some seriously inventive uses of the mechanics on show.One of my favorite video game genres is the puzzle platformer. It’s a lovely feature, one that is used really well throughout. You even get to scrunch up into a ball of paper in order to roll down pipes to get to other areas. For example, a small frog will give you a much bigger jump or a little bird will provide you with a double jump equivalent. Yes, with a touch of each button you gain different shapes to turn into. You see, you can at points – as well as take in the normal platform tropes of pulling switches, jumping and solving mini puzzles – change shape. The inventive part of the game is found within the origami sections. At one point I had to restart, rolling back to a checkpoint because I couldn’t find where my character had gone. This is good, but the camera sometimes has its own mind and struggles to catch up with where you are going, especially when you are moving up and down through a level. Gameplay wise, A Tale of Paper: Refolded feels and acts like a normal platformer where we move across the world, from left to right, but you can also move 360 degrees around the place as well opening things up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |